![]() A huge thank you to everyone who contributed to the Public localisation sheet, and while some of your lines might be gone, your names will stay in the credits and in our hearts of course You'll still be able to use custom language patches of course, but we won't be able to use fan-translations once the game is in 1.0. With 1.0 the game will officially support the following languages: English, French, Italian, German, Spanish, Polish, Portuguese, Turkish, Russian, Simplified Chinese, Korean, and Japanese! The game will still run in Electron, so aside from the new content there won't be much else particularly relevant (more on this, and on the new engine, in the paragraphs below). We had to go through several iterations in the past months to make sure things work between PC, Mac, and Steam Deck, but, if anything goes wrong, please always remember that there's a Data Recovery system in the Options menu! That will be reviewed and streamlined like for the other achievements. This is because during EA the Moongolow/Cappella incident had to be split over different patches, breaking the natural Stage progression. There will be a handful of new achievements, and a couple of the existing achievements will receive different unlock conditions (you won't have to get them again, they'll stay unlocked if you've already got them). What I can reveal already is that there will also be minor tweaks in balancing items to try make them more useful, with Santa Water/La Borra being the only one candidate for a slight nerf, as they tend to surpass almost everything else by an order of magnitude with little to no effort. Since the Roadmap has been completed with patch 0.11.3, all the content that will be added in v1.0 is a surprise and should hopefully offer a little something for everyone. ![]() Once you’ve beaten any four of the bosses that spawn at the 25-minute mark, the stage will be unlocked and able to be selected at the level select menu.V1.0 will mark the completion of the main content for the game! The v1.0 update will land on 20th October. To unlock the second bonus stage, Moongolow, all you’ll need to do is unlock Hyper Mode for four of the regular stages above. Hyper Mode is unlocked automatically once you’ve unlocked this stage. Once you’ve beaten any three of the bosses that spawn at the 25-minute mark, the stage will be unlocked and able to be selected at the level select menu. To unlock the second bonus stage, the Bone Zone, all you’ll need to do is unlock Hyper Mode for three of the regular stages above. Once you’ve beaten any two of the bosses that spawn at the 25-minute mark, the stage will be unlocked and able to be selected at the level select menu. To unlock the second bonus stage, Green Acres, all you’ll need to do is unlock Hyper Mode for two of the regular stages above. Once you’ve reached the level requirement, finish your run and Gallo Tower will be unlocked in the level select menu. To get to level 60, you’ll need to be using evolved weapons to take care of the many hoards of enemies that you’ll be encountering. Unlocking the Gallo Tower is similar to unlocking the rest of the stages: reach level 60 in the Dairy Plant. To unlock Hyper Mode, survive while playing the level normally and beat the Sword Guardian, the boss that spawns at the 25-minute mark. Once you’ve reached the level requirement, finish your run and the Dairy Plant will be unlocked in the level select menu. To do this, you’ll need to really start planning out your build so that you can survive to reach level 40. The Dairy Plant is unlocked by reaching level 40 in the Inlaid Library. ![]() ![]() To unlock Hyper Mode, survive while playing the level normally and beat Nesuferit, the boss that spawns at the 25-minute mark. Once you’re there, finish your run and the Inlaid Library will be unlocked at the level select menu. To do this, defeat enemies and pick up experience gems until you’ve reached level 20. To unlock the Inlaid Library, you’ll need to reach level 20 in the Mad Forest. ![]()
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